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	<title>Comments for Joseph Burchett</title>
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	<link>http://josephburchett.net</link>
	<description>&#34;Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.&#34; (Martin Golding)</description>
	<lastBuildDate>Wed, 04 Aug 2010 20:27:07 +0000</lastBuildDate>
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		<title>Comment on How relevant is C/C++ in this new age of game development? by Tony</title>
		<link>http://josephburchett.net/?p=545&#038;cpage=1#comment-629</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 04 Aug 2010 20:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=545#comment-629</guid>
		<description>There&#039;s at least a dozen paths into any one single career.  If you know what you want, it&#039;s not hard to figure out a way to get there while also enjoying yourself.  If you don&#039;t know what you want, though - 95% of today&#039;s job postings list C++ as a requirement, largely because they&#039;re posted by old hats in the industry who wants someone who speaks &#039;their&#039; language.  Why learn C++?  It&#039;s where the job security is, at least for now.</description>
		<content:encoded><![CDATA[<p>There&#8217;s at least a dozen paths into any one single career.  If you know what you want, it&#8217;s not hard to figure out a way to get there while also enjoying yourself.  If you don&#8217;t know what you want, though &#8211; 95% of today&#8217;s job postings list C++ as a requirement, largely because they&#8217;re posted by old hats in the industry who wants someone who speaks &#8216;their&#8217; language.  Why learn C++?  It&#8217;s where the job security is, at least for now.</p>
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		<title>Comment on How relevant is C/C++ in this new age of game development? by Rasmus Boserup</title>
		<link>http://josephburchett.net/?p=545&#038;cpage=1#comment-628</link>
		<dc:creator>Rasmus Boserup</dc:creator>
		<pubDate>Wed, 04 Aug 2010 19:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=545#comment-628</guid>
		<description>I&#039;ve worked with both classically educated programmers with big degrees in computer science, and with homegrown basement programmers, and as i see it there&#039;s a huge difference between the two.

I generally find that the people who have gone to school for many years and learned programming always see solutions instead of problems. If you ask them to code something huge they will say &quot;Sure, let me think about it for a bit&quot; and come up with some solution. The homegrown programmer will most often need some pushing and arguing before he agrees to code the thing.

However i don&#039;t know if this has anything to do with knowledge about C and C++. As i see it it is indeed possible to make awesome games, or parts of games, without knowing anything about C. But i can&#039;t help feeling that the methodology that you learn while learning the C styles might affect how you do programming in all other languages as well?

But i must say that i agree with you. There&#039;s absolutely no need to learn C ++ unless you want to work as a PROGRAMMER at one of the big game studios. I started learning C++ because i wanted to do game design and needed to be able to code. It took about 3 months before i gave up and swore i would never code again....that was until i met Javascript + PHP, which then took me to Actionscript 2+3, and C# (which i found a lot easier than C++). I am however still lacking a LOT of experience and knowledge that i would have gotten if i had studied to be a programmer. 

I do think it is important to know where you want to end up in the game industry. Working at a large studio is very different than working as an indie. But the thing is - if you come from outside the business and want to break in, then how the heck are you supposed to know where to start? You go to the big studios, see their job listing, see C and C++ everywhere and think &quot;okay, i need to learn this...&quot;. 

Someone should make a huge portal with tutorials and guides on how to make games without having a PhD. in computer science and outside the studios :-)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve worked with both classically educated programmers with big degrees in computer science, and with homegrown basement programmers, and as i see it there&#8217;s a huge difference between the two.</p>
<p>I generally find that the people who have gone to school for many years and learned programming always see solutions instead of problems. If you ask them to code something huge they will say &#8220;Sure, let me think about it for a bit&#8221; and come up with some solution. The homegrown programmer will most often need some pushing and arguing before he agrees to code the thing.</p>
<p>However i don&#8217;t know if this has anything to do with knowledge about C and C++. As i see it it is indeed possible to make awesome games, or parts of games, without knowing anything about C. But i can&#8217;t help feeling that the methodology that you learn while learning the C styles might affect how you do programming in all other languages as well?</p>
<p>But i must say that i agree with you. There&#8217;s absolutely no need to learn C ++ unless you want to work as a PROGRAMMER at one of the big game studios. I started learning C++ because i wanted to do game design and needed to be able to code. It took about 3 months before i gave up and swore i would never code again&#8230;.that was until i met Javascript + PHP, which then took me to Actionscript 2+3, and C# (which i found a lot easier than C++). I am however still lacking a LOT of experience and knowledge that i would have gotten if i had studied to be a programmer. </p>
<p>I do think it is important to know where you want to end up in the game industry. Working at a large studio is very different than working as an indie. But the thing is &#8211; if you come from outside the business and want to break in, then how the heck are you supposed to know where to start? You go to the big studios, see their job listing, see C and C++ everywhere and think &#8220;okay, i need to learn this&#8230;&#8221;. </p>
<p>Someone should make a huge portal with tutorials and guides on how to make games without having a PhD. in computer science and outside the studios <img src='http://josephburchett.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Where do you go for all your game development needs? by HybridMind</title>
		<link>http://josephburchett.net/?p=539&#038;cpage=1#comment-626</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Sun, 01 Aug 2010 14:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=539#comment-626</guid>
		<description>The massive TIGSource forums are a great place to find anything from feedback to help on a variety of game development topics ranging from graphics, sound, business, gameplay etc. It covers more than just Flash though of course. For flash centric topics I do spend a good bit of time on Flash Game License too obviously.</description>
		<content:encoded><![CDATA[<p>The massive TIGSource forums are a great place to find anything from feedback to help on a variety of game development topics ranging from graphics, sound, business, gameplay etc. It covers more than just Flash though of course. For flash centric topics I do spend a good bit of time on Flash Game License too obviously.</p>
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		<title>Comment on Where do you go for all your game development needs? by Mani</title>
		<link>http://josephburchett.net/?p=539&#038;cpage=1#comment-624</link>
		<dc:creator>Mani</dc:creator>
		<pubDate>Thu, 29 Jul 2010 03:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=539#comment-624</guid>
		<description>I guess you already know where I go!</description>
		<content:encoded><![CDATA[<p>I guess you already know where I go!</p>
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		<title>Comment on Where do you go for all your game development needs? by Ryan</title>
		<link>http://josephburchett.net/?p=539&#038;cpage=1#comment-623</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 28 Jul 2010 17:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=539#comment-623</guid>
		<description>I tend to frequent the FGL forums. They&#039;ve got a good, positive community of knowledgeable game developers. Otherwise, mostly just reading flash game blogs, and new stuff pops up on twitter every now and then.</description>
		<content:encoded><![CDATA[<p>I tend to frequent the FGL forums. They&#8217;ve got a good, positive community of knowledgeable game developers. Otherwise, mostly just reading flash game blogs, and new stuff pops up on twitter every now and then.</p>
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		<title>Comment on Where do you go for all your game development needs? by Joseph Burchett</title>
		<link>http://josephburchett.net/?p=539&#038;cpage=1#comment-622</link>
		<dc:creator>Joseph Burchett</dc:creator>
		<pubDate>Wed, 28 Jul 2010 16:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=539#comment-622</guid>
		<description>Mochi forums you say?  Hm, interesting, thanks :-)</description>
		<content:encoded><![CDATA[<p>Mochi forums you say?  Hm, interesting, thanks <img src='http://josephburchett.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Where do you go for all your game development needs? by Kaolin</title>
		<link>http://josephburchett.net/?p=539&#038;cpage=1#comment-621</link>
		<dc:creator>Kaolin</dc:creator>
		<pubDate>Wed, 28 Jul 2010 16:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=539#comment-621</guid>
		<description>Hmm. One place? Does google count? ;)

I think my go to for &quot;people with some sort of answer&quot; regarding flash games and flash game dev is the mochi forums. 

Other gamedev, er, it really depends.</description>
		<content:encoded><![CDATA[<p>Hmm. One place? Does google count? <img src='http://josephburchett.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I think my go to for &#8220;people with some sort of answer&#8221; regarding flash games and flash game dev is the mochi forums. </p>
<p>Other gamedev, er, it really depends.</p>
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		<title>Comment on Klicknation hosted special meetup of awesomeness! by Joseph burchett &#187; Klicknation hosted special meetup of awesomeness media blow out!</title>
		<link>http://josephburchett.net/?p=390&#038;cpage=1#comment-619</link>
		<dc:creator>Joseph burchett &#187; Klicknation hosted special meetup of awesomeness media blow out!</dc:creator>
		<pubDate>Tue, 27 Apr 2010 21:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=390#comment-619</guid>
		<description>[...] I had stated in a previous posted I made, I am the orgainzer of a game development meetup in the Sacramento area, and well&#8230;   [...]</description>
		<content:encoded><![CDATA[<p>[...] I had stated in a previous posted I made, I am the orgainzer of a game development meetup in the Sacramento area, and well&#8230;   [...]</p>
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		<title>Comment on Tinkering with Elips Studio by Jbozabalian</title>
		<link>http://josephburchett.net/?p=363&#038;cpage=1#comment-607</link>
		<dc:creator>Jbozabalian</dc:creator>
		<pubDate>Thu, 08 Apr 2010 16:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=363#comment-607</guid>
		<description>Thanks Joseph for this great article!
Don&#039;t hesitate to post on our forum to have support for your development :
http://developer.openplug.com/forum/</description>
		<content:encoded><![CDATA[<p>Thanks Joseph for this great article!<br />
Don&#8217;t hesitate to post on our forum to have support for your development :<br />
<a href="http://developer.openplug.com/forum/" rel="nofollow">http://developer.openplug.com/forum/</a></p>
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		<title>Comment on Tinkering with Elips Studio by Abraham</title>
		<link>http://josephburchett.net/?p=363&#038;cpage=1#comment-606</link>
		<dc:creator>Abraham</dc:creator>
		<pubDate>Thu, 08 Apr 2010 15:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://josephburchett.net/?p=363#comment-606</guid>
		<description>Great, now the question is: who really needs that packager that comes in CS5? haha ELIPS looks like the real deal when exporting flex apps to other devices (not just to iThings)</description>
		<content:encoded><![CDATA[<p>Great, now the question is: who really needs that packager that comes in CS5? haha ELIPS looks like the real deal when exporting flex apps to other devices (not just to iThings)</p>
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